FUTURECRAFT LABS / NYC 2026

BUILDERS,
NOT JUST USERS.

Immersive STEM and engineering experiences built in New York City.

FutureCraft gives students something technology increasingly removes: the opportunity to struggle with a problem, understand it, and build their own solution.

PHYSICAL COMPUTING / FIG. 001
FCL
HC-SR04
ENGINEERING
DESIGN
X 00.31 / Y 14.02

WHY FUTURECRAFT EXISTS

TECHNOLOGY
IS EVERYWHERE.

But how often do students build it?

01

Students consume it.

Interfaces become effortless. The systems underneath disappear.

02

Students interact with it.

They use tools, games, and devices — but the black box remains closed.

03

So we make them build it.

Understanding technology requires getting underneath the screen. When it doesn't work, that's where learning starts.

LOCAL BY DESIGN

BUILT IN NEW YORK.
FOR NEW YORK STUDENTS.

We are starting where we teach. FutureCraft develops hands-on STEM experiences for schools, after-school programs, community organizations, camps, and enrichment programs throughout New York City.

Bring FutureCraft to your program
BRONXMANHATTANQUEENSBROOKLYNSTATEN ISLAND
FCL
LAB TO YOU
FUTURECRAFT LABSEXPERIMENT // 001CONNECTING TO A.R.G.O.... VESSEL CONNECTION ESTABLISHED.

THE A.R.G.O. ENGINEERING PROTOCOL

ESCAPE
THE EVENT HORIZON.

30 missions. One failing spacecraft. Engineering is the only way home.

Enter the protocol
✦ · ✧  · ✦ · ✧

WHAT IS A.R.G.O.?

THIS ISN'T A BOX OF ELECTRONICS.

IT'S A SPACECRAFT WAITING TO BE REBUILT.

A.R.G.O. is a narrative-driven physical computing experience where students become engineers aboard a damaged deep-space vessel.

Fifty Argonauts are trapped in cryogenic stasis. O.R.I.O.N., the vessel's emergency intelligence, can still communicate — but it can no longer control the ship. The student must rebuild those systems.

O.R.I.O.N.
SYSTEMS ONLINE
02 / 30 MISSIONS
VITALS: CRITICAL

EXPLODED A.R.G.O. KIT

SCROLL TO DECONSTRUCT / 10 SYSTEMS

THE STORY GIVES
THE COMPONENT A PURPOSE.

A.R.G.O.
ENGINEERING SYSTEM
MICROCONTROLLERTHE BRAIN
BREADBOARDPROTOTYPING
LED ARRAYSTATUS
ULTRASONIC SENSORPROXIMITY RADAR
SERVO MOTORTHRUSTER ACTUATOR
I2C DISPLAYCOMMAND TERMINAL

FROM COMPONENT TO SPACECRAFT

THE ENGINEERING
MAKES THE STORY REAL.

PHYSICALHC-SR04 SENSORdistance / signal / voltage
A.R.G.O.PROXIMITY RADARthe ship detects the void
PHYSICALSG90 SERVOangle / control / motion
A.R.G.O.THRUSTER VECTOR CONTROLthe vessel turns toward home

A STUDENT WORKSTATION

ONE DESK.
ONE ENGINEER.
ONE MISSION.

Students build, code, test, fail, debug, and restore the system. Not simulated. Not passive.

MISSION 02 // THE HEARTBEAT

PRIMARY LOGIC SYSTEM
UNRESPONSIVE.

ENGINEER: PROGRAM THE
STATUS LIGHT.
01BUILD02CODE03TEST04FAIL05DEBUG06RESTORE

FUTURECRAFT NYC PROGRAMS

A LAB DOESN'T
HAVE TO BE A ROOM.

We bring engineering experiences directly into the spaces where students already learn.

01

AFTER-SCHOOL ENGINEERING

Multi-week hands-on engineering experiences.

02

STEM WORKSHOPS

Focused standalone engineering challenges.

03

A.R.G.O. ENGINEERING

Narrative-based electronics and embedded programming.

BUILT FROM THE CLASSROOM

FUTURECRAFT STARTED
IN THE CLASSROOM.

FutureCraft Labs is being developed at the intersection of software engineering, STEM instruction, and direct classroom experience.

Build the kinds of engineering experiences students remember.

Follow the build

NEW YORK CITY / 2026

LET'S BUILD SOMETHING
YOUR STUDENTS REMEMBER.

FutureCraft Labs is looking to connect with schools, after-school programs, STEM organizations, community programs, and educators across New York City.